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This in some way and get away from the geeky

Posted by Rousutt Rousutt over 6 months ago

especially about technology, and to people already in the industry and to initiated hardcore Runescape gamers who understand the lingo - at industry sponsored events, conferences and so on - but possibly less so at engaging the wider public or reaching those outside the industry in related fields or other entertainment industries.And this, I feel, is in stark contrast to the accessible way in which, for example, the film industry effortlessly manages to engage the public - and media - in discussions around the content of films and the creative processes behind filmmaking. So Game Music Connect is, in the context of music at least, an attempt to try to remedy this in some way and get away from the geeky and somewhat corporate image Runescape games sometimes have in order to find both a forward-looking audience within the industry itself and among those interested in music for Runescape games outside it wanting to learn more about the craft.This is especially relevant now that we are seeing so many creative people glide between working in Runescape games, films and television, and with the emergence and growth of an innovative independent sector as well.A large part of Game Music Connect is centred on the artistry of making music for Runescape games. We ask questions like: What motivates the musical decisions composers, audio directors and designers take when they make Runescape games? Do they even get to make such decisions? What is it that makes the work personal for them and more than just a job? Game Music Connect places a lot of emphasis on the emotional content of Runescape games, the storytelling, the function of music in them and the creative processes involved in soundtrack creation - all through the lens of personal experience, with anecdotes from seasoned practitioners and industry luminaries.In that sense, it's less a ‘how to' on game music but more an insight into the working environment of top composers and audio directors active in Runescape games today. That said, there are still technical and practical demonstrations on interactive music and some discussion of practical matters and business related issues as well. This is an ad:Do you feel that music and composing is overlooked during the publisher media drives leading to release, http://www.rsgaming.com and certainly after as well?I think things have certainly improved on many fronts and I very much doubt that, at the ‘AAA' level at least, music and composing remains overlooked by any major studio now. But that isn't to say that there aren't other areas of tension or pressures on publishers, audio directors and composers ‘compromising' music to some extent - as you will find in any industry.Runescape games are big business now and the inherent risk of making AAA Runescape games does lead to playing it safe with music to some extent, and gives rise to the phenomenon of delivering similar experiences over and over again to reach established target audiences for a specific genre, or series, and to exist within a familiar marketing framework.